Heide's Tower of Flame to underground harbour connection
(Connection from Heide's Tower of Flame to No Man's Wharf) The very specific name indicates this map was added later than the areas to which it connects, to connect areas that had not originally been intended to fit together. Old Akelarre (connection from Majula to Shaded Woods) The final Doors of Pharros is technically an underground canyon. Seems to correspond to final Undead Crypt, but uses the 10 prefix see m20_24_00_00. Same as final Shrine of Amana, but uses the 10 prefix that seems to generally denote present-day versions of maps as opposed to "past". Name does not seem to describe final map, but it has the same identifier. Seems similar to final Dark Chasm of Old in name, but map does not correspond to any final map. Seems to correspond to the final game's Dragon Shrine and Dragon Aerie, but starts with m20, which generally denotes "past" maps as opposed to "present" maps. There's no water in the Undead Crypt, which seems to correspond better to the map that is labelled as m10_24_00_00 in this list. Same description as m10_15_00_00, which is the final game's Aldia's Keep. Same as m10_10_00_00, of which this is a past version. Shares a name with m40_03_00_00, which is the final game's Dark Chasm of Old - however, there are no dragons in this area. While early map content shown off by illusorywall on Youtube implies that Grave of Saints may have originally connected to the sewers of Drangleic Castle, the name arguably also describes the final area, since it leads to the Gutter. Heide's Tower of Flame has the Cathedral of the Blue, a relatively prominent church, as well as a big firehouse which could be considered a type of shrine. Matches the map ID of Firelink Throne in the text file that is used by the final game to write out what area a save game is in this is presumably one of the original final areas of the game. Elsewhere in the game's files, the area is also referred to by various words referring to excrement. The Dark Souls II Design Works art book mentions that the Gutter got its name late in development after its main developer got sick of it being labelled with his name. Uses the same name as the actually used m20_21_00_00, which is the final game's Drangleic Castle heavily implied to be the present version of Drangleic Castle, with m10_21_00_00 being the past version, before the game dropped its time-travelling subplot. There is a petrified enemy in this area in the Scholar of the First Sin re-release of Dark Souls II, or the word could refer to the prominent rock pillars. Additionally, some of the maps that are in the game are referred to with names that do not seem to match what the map ended up being, suggesting that this file is at least partially from earlier on in development. The file lists every map that is present in the game, and some that are not present in the game. Inside the game's compressed files, in the map directory, is a text file called worldmaplist.list, which seems to have been used by the developers to keep track of what each map's file name meant. Besides, words can be most hurtful, whether we wish to admit it or not. Teaches the "Proper bow" gesture.Ĭonversation need not be in words. A method of communication used since ancient times.